The Mystic class skills (and the key ability for each skills) are
Concentration (Con), Computer Use (Int), Craft (Int), Diplomacy (Cha), Drive (Dex), Knowledge (Int), Profession (Wis), Research (int), Sense Motive (Wis), Spellcraft (Int).
Nombre de skills au 1er niveau: (4 + Modificateur d'Intelligence) x 4 Nombre de skills par niveau: 4 + Modificateur d'Intelligence
Mystique
Niveau
Base Attack
Fortitude
R�flexe
Volont�
Habilit�s de classe
1
+0
+2
+0
+2
Bonus feat, Domain, Starting Feats
2
+1
+3
+0
+3
3
+2
+3
+1
+3
4
+3
+4
+1
+4
Domain
5
+3
+4
+1
+4
Bonus feat
6
+4
+5
+2
+5
7
+5
+5
+2
+5
8
+6
+6
+2
+6
9
+6
+6
+3
+6
Domain
10
+7
+7
+3
+7
Bonus feat
11
+8
+7
+3
+7
12
+9
+8
+4
+8
13
+9
+8
+4
+8
14
+10
+9
+4
+9
Domain
15
+11
+9
+5
+9
Bonus feat
16
+12
+10
+5
+10
17
+12
+10
+5
+10
18
+13
+11
+6
+11
19
+14
+11
+6
+11
Domain
20
+15
+12
+6
+12
Bonus feat
Habilet�s de classe
Spells per day
As sorcerer, but the mystique use divine spell and her wisdom ability modifier is used to calculate DC and Bonus spells.
Bonus feat
At 1st, 5th, 10th, 15th, and 20th level, a mystic gains a bonus feat. At each such opportunity, she can choose a metamagic feat or an item creation feat. The mystic must still meet all prerequisites for a bonus feat, including caster level minimums. The mystic is not limited to the categories of item creation feats or metamagic feats when choosing these feats. The mystic can also choose from the following list. Armor proficiency, Frightful presence, Ironwill, Surgery, Weapon proficiency.
Domain
Mystique do not derive their power from deity, but they are concerned with same cosmic, natural, and mortal forces as cleric. A mystic choose one domain from among those avaible to clerics in the Player's handbook. A mystique single domain gives her one additional known spell at each level, from 1st on up, as well as a granted power.
Starting Feats
The mystic begins play with the following feats: Weapon Group Proficiency (blaster pistols) Weapon Group Proficiency (simple weapons) Armor Proficiency (light)